

It does this largely through Rania (the players character) and her pet dog turned car artificial intelligence and their interactions within the world. Where Cloudpunk shines is in the painting of its dystopian city and the lives of those caught within its merciless corporate driven cogs. However that is not its focus and certainly not where it excels. The gameplay itself is fairly linear without much depth. Cloudpunk is a story driven game first and foremost, let us get that out of the way. You'll be glad to know that its writing is far far better than those weak attempts. hmm, I am trying my best to write something quick, succinct and witty, much in the vein of Cloudpunks own writing. A comedic jaunt through a rich dystopian world, or maybe. Cloudpunk is a story driven game first and foremost, let us A neon lit corporate hell scape.

☐ The game itself is a big terrarium for bugs … ExpandĪ neon lit corporate hell scape. ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks Too bad the beautiful design and interesting setting are wasted on a game with abysmal gameplay and awful narrative. In fact, that's the only reason I'm giving it a score of 2 instead of 0. The one saving grace of this game, is its artstyle, which is admittedly beautiful. The worst offender in this regard, is the protagonist herself, Rania, as every line that comes out of her mouth is either whiny or preachy. The dialogue through which the stories are delivered, while fully voiced, feels like amateur hour, both in terms of writing, and voice-acting. You get to experience small stories that play out when you fly from one place to another, and there is technically an over-arching story, but that simply ends meandering without ever really picking up the pace and going somewhere. Since gameplay is pretty much non-existent, the game has to rely on its narrative, but the problem is, there is no narrative to speak off either. To add insult to injury, the game world is split between several loading screens, which only serve to bring the gameplay experience further down. This initself could be interesting, if any thought at all was put in the flight mecahnics, which manage to be both janky and super basic at the same time. It's a walking simulator, but instead of walking, you are flying around in a hovercar. To add insult to injury, the game world is split between several loading screens, which only serve to bring the The game is just. which is ironic, really, given that's pretty much all Rania can do.The game is just. Despite its stunning aesthetic, sublime score, and intriguing premise, Cloudpunk doesn't quite deliver. "It feels as though it's pulling in way too many directions at once, uncertain of its own identity.

"While it's refreshing to play a game that unashamedly puts the story first and lets us explore this complex universe without a weapon in our hand, neither the story nor its mechanical gameplay offers enough to keep me suitably engaged and entertained," I said in Eurogamer's Cloudpunk review. Though undeniably beautiful, I thought it was "all style with little substance", and "perfunctory to the point of dull". Sadly, I didn't enjoy my time in Cloudpunk. First-person driving is still a work-in-progress, though, as Dieckmann admits it "would be strange without cockpits". Right now it's only available in beta form, but Dieckmann told excited commenters on Twitter that it will be available in the "main soon". Added a first person camera to #gamedev #madewithunity #cyberpunk /9G80uqm0Hx- ION 👀 To see this content please enable targeting cookies.
